| About this Site At a ripe
age of 12 while perusing a gifts wish list in Playboy I came
upon several Milton Bradley games on the list. Dogfight was one
I didn't have, so I petitioned my Aunt to purchase it for me and
we made the rounds to the Five & Dimes in Commack. The
Waterloo's assistant manager indicated that they did not carry
the MB line of board games, but that maybe I should try Third
Reich by Avalon Hill, which was in stock. I purchased the game,
studied it and was hooked.
From there thers hooked me up with other AH games, miniature
wargames, chess, and shogi (Japanese chess) and eventually the
Dungeons & Dragons FRP Rules by Gygax and Arneson, which added a
fourth dimension to games as we knew them.
My participation in D&D was hands-on. I ran a D&D campaign
pretty much non-stop from 1976-1983. In college, it was Star
Trek the Role Playing Game by FASA from 1983-1989. Except for a
D&D game that ran from 1997-1999, I have been a leadpusher
exclusively since 1990. Warhammer, 40K, Ogre, Space Marine,
Johnny Reb, and Clan War have pretty much had my undivided
attention.
The greatest thing about the "fellows" gathered to game was
the camaraderie, the unselfish input, the many hours spent
seeing projects through to their proper conclusions, and the
sheer immensity of hours, days and weeks spent playing.
The greatest treat for my 30 years in gaming has been to meet
so many warm-hearted people. Those who have endeavored for
pennies or less and out of love for the industry itself--out of
love for the camaraderie, the fun and the ultimate enjoyment of
gaming. The soul of this industry has always belonged to its
fans, bless them all, for without them what are writers and
designers worth, anyhow?
The rest of my story has yet to unfold. Wish me luck as I do
you! And in between, let the dice continue to roll, and loudly
so! |