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Active Turn SequencingThe “I Go, You Go” turn sequence of Warhammer 40k is one of the most dated
aspects of the game engine. In the 1st edition, there was a rule called
‘overwatch’ which allowed units given such orders to fire during the enemy
movement phase. Clever but subject to abuse, especially when both sides issued
‘overwatch’ orders to their troops. Each activation covers an initiative value - initiative 1 units move first, initiative 10 units move last. A higher initiative can move earlier but a lower initiative unit cannot move later. Thus all initiative 1 units move before players move initiative 2 units. In each activation, the player that has the first movement may nominate a
unit to move - either one of his own or his opponents. Each unit will move and may be
fired on by enemy units in range. Casualties are marked but not removed. Units
that fired are marked (they may not fire again this turn). The unit that moved
is marked, it may not move again but it may fire if it has not done so already. This allows players to take advantage of targets of opportunity, engages both
players throughout the game turn and removes the 'one who charges first wins'
quirks that WH40K has developed over the years. No other change to the basic
rules is required. |
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