
Officers in Lyubov units are expected to be more than effective war leaders,
they are also expected to be Talmidim (scholars) as well. The martial
ideal of Lyubov is a warrior-philosopher; wise and learned in many subjects but
especially in the Holy Texts, leaders who are as generous and chivalrous as they
are fearsome in battle.
These officers are also expected to be ardent defenders of the ancient Lyubov
traditions and to quote directly from the Holy Texts.
Officers:
(Heroic) Senior Officers: Majors, and higher ranks, generally assigned
to lead company or higher level units. Battalions are generally commanded by Lt.
Colonels, Regiments by Colonels, Brigades by Brigadiers and Divisions by
Generals.
Junior Officers: Lieutenants and Captains, generally assigned to lead
platoon and company level units. Captains (or sometimes Majors) lead companies
while Lieutenants generally lead platoons
Sergeants and Corporals: generally assigned to leadership roles within
squads.
Advisors:
Commissars:
Political officers usually assigned to deputy command
positions (often with titles like 'Executive Officer for Political Affairs'). No
changes to codex rules are needed. Commissars are agents of the Tsar's own
intelligence service, the State Political Administration or GRU (Gosudarstvennoe
Politicheskoe Upravlenie), a part of the Ministry of the Interior. Commissars
are charged with investigating and liquidating all attempts or actions connected
with treason or sabotage, no matter from whom they may come. The are also
responsible for handing over for trial by Commissarial Tribunal (a trioka) of
all saboteurs and traitors and spies, and the elaboration of measures to fight
them.
A Commissar will sometimes act as an advisor to the senior officer of an
army. It is also not unusual to find other Commissars in the
army as well, accompanying Infantry squads and other units into battle.
Commissars may be included in your Imperial Guard army as an HQ choice. Your
first Commissar must be allocated to the Command HQ. Any others are then
allocated to first to Platoon HQ squads, then to Infantry squads, Armored Fist
squads, or Storm Trooper squads
Rabbis: Spiritual advisors and judges. Rarely encountered on the
battlefield but treated as Imperial Priests when they are. Generally charged
with instilling and maintaining loyalty to the established orthodoxy among
Lyubov troops. Closely tied to the ruling house.
Sanctioned Pyskers: Not found in Lyubov service. Witchcraft is not
tolerated among Lyubov soldiery or society. Lyubov forces may not take pykers or
any allies with psychic powers.
Engineseers: Lyubov forces understand science as such, the Cult of the
Machine is unknown in their space. Engineers who use the same rules (but use
robots instead of servitors) can be taken with Armored units but not infantry.
No changes from the codex rules. Robots use same rules as servitors - only
difference is in the modeling.
Special Characters
Unlike GW's special characters, these characters do NOT require your
opponent's consent to use and can be fielded even in games where you have agreed
not to use special characters. This is because these characters are special
owing to their fluff - all the rules for them come right out of the standard
codex.
Captain Yoshua ben Ami (Heroic Senior Officer)
| WS |
BS |
S |
T |
W |
I |
A |
Ld |
SV |
Pts |
| 4 |
4 |
3 |
3 |
3 |
4 |
3 |
9 |
4+ |
119 |
Yoshua ben Ami is a Captain of the Ice River Guards 1st Battalion, 2nd
Company. He and his men fought in the defense of Lyubov against massive numbers
of Chaos invaders during the 13th Black Crusade. He had set up cunning defenses
which allowed him to hold on for three days until reinforcements arrived. Only
27 of the 600 of his men were unwounded at the end of the first day and only 63
survived to tell the story. He has an iron will and can hold troops against many
foes where others would run, especially when working with his own Company.
Wargear: Carapace Armor (+5), Bolt pistol (+1), power sword (+5), frag
(+1) & krak (+2) grenades. Trademark Item (+10), Order of Macharius (+20)
Special Rules: Iron Discipline (+5), Light Infantry. Any Squad
he is attached to may re-roll failed morale checks, he may redeploy one infantry
squad up to 12" from its original position (limited by initial deployment zone
and other scenario rules) after deployments are complete but before determining
who has the first turn.
Model: Captain Chenkov (OOP Valhallan Special Character)
Major-Commissar Chana Hakon (Commissar)
| WS |
BS |
S |
T |
W |
I |
A |
Ld |
SV |
Pts |
| 4 |
4 |
3 |
3 |
2 |
4 |
2 |
10 |
4+ |
68 |
Like almost all Imperial Commissars, Hakon is a strong woman,
but unlike most: she is a kind soul with a controllable trigger
finger, Hakon is an orphan, a daughter of a Vahallan Imperial
Guard officer. She was raised and indoctrinated on the Schola
Progenium world of Tarsus
Cardinal. She learned that her father had been an Imperial Guard
hero, but had died under mysterious circumstances. As a
Commissar-Cadet she served under Commissar-General Oskar
Beltane, gaining full rank status of Commissar at Beltane's
order on Triadem IV after she assumed command of the Triadem
21st (the Pythons) and lead it to victory over the forces of the
Blood Pact. She had served as a political officer with the
Hagian 5th Regiment, from the regiment's foundation to their
victory on San Splendido, a world reclaimed by the Imperium during
the Marian Worlds Crusade. After this victory, Hakon was
granted the rank of Major-Commissar by Warmaster Nappo himself,
along with an assignment to loyalist elements contesting Lyubov.
She was assigned to the command squad of the 2nd company of the
1st battalion where she met Capt. ben Ami. The two have formed a
close bond and have been very successful together.
Wargear: Carapace Armor (+5), Las-pistol, power sword (+5), frag (+1)
& krak (+2) grenades. Trademark Item (+10)
Special Rules: Iron Discipline (+5), Light Infantry. Any Squad
she is attached to may re-roll failed morale checks
Model: Games Day 1998 Limited Edition Female Commissar
|