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Officers in Lyubov units are expected to be more than effective war leaders, they are also expected to be Talmidim (scholars) as well. The martial ideal of Lyubov is a warrior-philosopher; wise and learned in many subjects but especially in the Holy Texts, leaders who are as generous and chivalrous as they are fearsome in battle. 

These officers are also expected to be ardent defenders of the ancient Lyubov traditions and to quote directly from the Holy Texts.

Officers:

(Heroic) Senior Officers: Majors, and higher ranks, generally assigned to lead company or higher level units. Battalions are generally commanded by Lt. Colonels, Regiments by Colonels, Brigades by Brigadiers and Divisions by Generals.

Junior Officers: Lieutenants and Captains, generally assigned to lead platoon and company level units. Captains (or sometimes Majors) lead companies while Lieutenants generally lead platoons

Sergeants and Corporals: generally assigned to leadership roles within squads.

Advisors:

Commissars:

Political officers usually assigned to deputy command positions (often with titles like 'Executive Officer for Political Affairs'). No changes to codex rules are needed. Commissars are agents of the Tsar's own intelligence service, the State Political Administration or GRU (Gosudarstvennoe Politicheskoe Upravlenie), a part of the Ministry of the Interior. Commissars are charged with investigating and liquidating all attempts or actions connected with treason or sabotage, no matter from whom they may come. The are also responsible for handing over for trial by Commissarial Tribunal (a trioka) of all saboteurs and traitors and spies, and the elaboration of measures to fight them.

A Commissar will sometimes act as an advisor to the senior officer of an army. It is also not unusual to find other Commissars in the army as well, accompanying Infantry squads and other units into battle.

Commissars may be included in your Imperial Guard army as an HQ choice. Your first Commissar must be allocated to the Command HQ. Any others are then allocated to first to Platoon HQ squads, then to Infantry squads, Armored Fist squads, or Storm Trooper squads

Rabbis: Spiritual advisors and judges. Rarely encountered on the battlefield but treated as Imperial Priests when they are. Generally charged with instilling and maintaining loyalty to the established orthodoxy among Lyubov troops. Closely tied to the ruling house.

Sanctioned Pyskers: Not found in Lyubov service. Witchcraft is not tolerated among Lyubov soldiery or society. Lyubov forces may not take pykers or any allies with psychic powers.

Engineseers: Lyubov forces understand science as such, the Cult of the Machine is unknown in their space. Engineers who use the same rules (but use robots instead of servitors) can be taken with Armored units but not infantry. No changes from the codex rules. Robots use same rules as servitors - only difference is in the modeling.

Special Characters

Unlike GW's special characters, these characters do NOT require your opponent's consent to use and can be fielded even in games where you have agreed not to use special characters. This is because these characters are special owing to their fluff - all the rules for them come right out of the standard codex.

Captain Yoshua ben Ami (Heroic Senior Officer)

WS BS S T W I A Ld SV Pts
4 4 3 3 3 4 3 9 4+ 119

Yoshua ben Ami is a Captain of the Ice River Guards 1st Battalion, 2nd Company. He and his men fought in the defense of Lyubov against massive numbers of Chaos invaders during the 13th Black Crusade. He had set up cunning defenses which allowed him to hold on for three days until reinforcements arrived. Only 27 of the 600 of his men were unwounded at the end of the first day and only 63 survived to tell the story. He has an iron will and can hold troops against many foes where others would run, especially when working with his own Company.

Wargear: Carapace Armor (+5), Bolt pistol (+1), power sword (+5), frag (+1) & krak (+2) grenades. Trademark Item (+10), Order of Macharius (+20)

Special Rules:  Iron Discipline (+5), Light Infantry. Any Squad he is attached to may re-roll failed morale checks, he may redeploy one infantry squad up to 12" from its original position (limited by initial deployment zone and other scenario rules) after deployments are complete but before determining who has the first turn.

Model: Captain Chenkov (OOP Valhallan Special Character)

Major-Commissar Chana Hakon (Commissar)

WS BS S T W I A Ld SV Pts
4 4 3 3 2 4 2 10 4+ 68
Like almost all Imperial Commissars, Hakon is a strong woman, but unlike most: she is a kind soul with a controllable trigger finger, Hakon is an orphan, a daughter of a Vahallan Imperial Guard officer. She was raised and indoctrinated on the Schola Progenium world of Tarsus Cardinal. She learned that her father had been an Imperial Guard hero, but had died under mysterious circumstances.

As a Commissar-Cadet she served under Commissar-General Oskar Beltane, gaining full rank status of Commissar at Beltane's order on Triadem IV after she assumed command of the Triadem 21st (the Pythons) and lead it to victory over the forces of the Blood Pact. She had served as a political officer with the Hagian 5th Regiment, from the regiment's foundation to their victory on San Splendido, a world reclaimed by the Imperium during the Marian Worlds Crusade. After this victory, Hakon was granted the rank of Major-Commissar by Warmaster Nappo himself, along with an assignment to loyalist elements contesting Lyubov. She was assigned to the command squad of the 2nd company of the 1st battalion where she met Capt. ben Ami. The two have formed a close bond and have been very successful together.

Wargear: Carapace Armor (+5), Las-pistol, power sword (+5), frag (+1) & krak (+2) grenades. Trademark Item (+10)

Special Rules:  Iron Discipline (+5), Light Infantry. Any Squad she is attached to may re-roll failed morale checks

Model: Games Day 1998 Limited Edition Female Commissar
 


 

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Last updated: 10/05/08.

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