| |||||||||
THE IMPERIAL CULT
The most widespread and well-established religion throughout the Imperium is the Imperial Cult. It has billions upon billions of followers throughout the Imperium, with representative cult leaders on every planet. The cult is run and controlled by the Adeptus Ministorum. The headquarters of the Adeptus Ministorum is the Ecclesiarchal Palace on Earth, where the organization's leader, the Ecclesiarch, lives. The Adeptus Ministorum is often referred to as the Ecclesiarchy after its leader. Beyond Earth, the Imperial Cult has its representatives throughout the Imperium. Every world forms a separate Diocese, or belongs to part of a larger Diocese, administered by the Cardinals Astral. Beneath the Cardinals Astral are Pontifexes (regional leaders) and Preachers. The Preachers look after one or more shrines, each of which serves the religions needs of a small community. Most populated worlds have many thousands of shrines and almost as many preachers. The Imperial Cult teaches that the Emperor is the divine representative of the entire human race, who needs the worship of people everywhere to remain strong so that he can protect humanity. This creed is essentially true. The loyalty and determination of all of the Imperium's citizens is an important part of humanity's survival. But the Imperial Cult's teachings are also true in a literal way, because the Emperor does need the spiritual energies which his worshippers create in the warp. WORSHIP OF THE EMPERORThe worship of the Emperor varies from Diocese to Diocese. He has many aspects and not all are known by the Adeptus Ministorum. Indeed, it is impossible for them to know how the God-Emperor is worshipped due to the vastness of the Imperium. Each Diocese has its own very strict strictures which must be adhered to by its priests. A player character Missionary must choose in what way he wishes to worship the Emperor and then make a note of the strictures associated with his Diocese. Below are just some examples of how the Emperor is worshipped in the many Dioceses throughout the Imperium. On primitive worlds, worlds only just absorbed back into the Imperium, the Emperor is molded into their tribal beliefs. THE EMPEROR The Protector
The Diocese of The Protector is very militant indeed. It is essentially a Diocese of witch-hunters and is widely respected, though its methods are sometimes called into question. Deviants, mutants, and psykers are despised by priests of the Emperor the Protector. They are hunted down and brought to trial. Trials seldom, if ever, give the 'victim' much of a chance as punishment by death is frequently mitered out. They refer to rogue psykers as 'psyker-witches'; deviants of humanity and 'daemon-children. Psykers of the Adeptus Astra Telepathica are tolerated because their minds have been controlled. On some worlds of the Diocese of The Protector the wheel is the symbol of the warp. They use it to punish psykers with the victim strapped to it. It is common practice to then have an executioner who bludgeons the psyker to death with a club as the wheel turns round. On such worlds the wheel is outlawed so that only sledges may be used. Mutants also suffer this same treatment although burning at the stake is often favored. Again this varies from Diocese to Diocese. Anyone found to have deviated from the norm, possessing six fingers, different colored eyes, are reported to the local temple. Then the lynch mob comes where they bring the deviant to the preacher for justice. Newborn babies found to have deviated are swiftly drowned by the overseeing priest. All this is for the preservation of humanity. Strictures
THE EMPEROR The Warrior
The Emperor is a potent symbol of the warrior throughout the Imperium. The Horus Heresy and tales of the Emperor's heroism, is not lost on the billions who worship the Savior of Mankind in his warrior image. This Diocese is by far the largest and most important in the Imperial Cult. Newly acquired primitive worlds of war-like tribes are encouraged to worship this aspect and in doing so they merge the Emperor into their own beliefs. Where once their often obscure bestial idols stood as the pinnacle of their belief, the Warrior-Emperor now proudly stands. And this could be in many different ways. For example, tribes that worship some powerful creature would include the Emperor riding upon its back or caring for it. The Adeptus Astartes and Imperial Guard worship the Emperor in his warrior aspect. The Space Marines always strictly observe the practices within the Diocese and many within the Imperial Guard also do the same; some regiments may worship the Emperor in other ways because of their diversity. Most officers of the Imperial Guard, like the Space Marines, favor the warrior aspect because it instills discipline and obedience in their troops. Traditional Warrior Cults are practiced on many worlds where warfare is endemic. Not all such worlds are primitive by any means, even some of the most technically advanced worlds have warrior cultures. In some cases this violence is highly ritualized, and takes the form of arena combats and formal duels. In other cases the fighting is restricted to certain classes or individuals, so that the ordinary members of society can go about their daily lives unaffected by the gangland style assassinations and vengeance killings which go on around them. Although disapproved of by the Adeptus Ministorum, warrior cults are tolerated by planetary government and the Adeptus Terra. They promote martial ideals and warrior skills which are actually very useful to their local governments and even to the Imperium itself. As many of the cults stress the noble values of conflict, such as the protection of the weak, they act as a stabilizing force in what might otherwise seem a dangerously violent society. Strictures
THE EMPEROR The Humanist
The Emperor is not always revered in his warrior/vengeful aspect, he can be worshipped in his humane image. Those of the Diocese of the Humanist, a much smaller Diocese than The Protector and The Warrior, believe that the weak should always be helped and protected. They believe that even those displaying minor mutation should not be rounded up, tortured, and killed. This would be a crime of the highest order on almost all the worlds of the Imperium but as the Diocese of The Humanist is within the Adeptus Ministorum, they are entitled to these views. Dangerous mutants, however, such as Beastmen, do not deserve pity, even within the Diocese of The Humanist; they know that mankind must be preserved. They know that mutation is not always influenced by the power of Chaos but can be by some terrible disease and people afflicted this way deserve pity not persecution. The Diocese of The Humanist run orphanages and hospices on worlds where they are needed and this is not always on worlds within the Diocese. The work they do is always much appreciated as the priests are not quick to denounce people as heretics or enemies of the Imperium. Missionaries of The Humanist often travel widely, preaching to the populations that the Emperor cares for the weak and poor, the disabled and needy. Strictures
|
Related Pages
|
|
For problems or questions regarding this Web site contact commander@starbase10.com Last updated: 11-Jul-2010. This page is not an official production of Games Workshop Ltd. Warhammer 40,000 is a registered trademark of Games Workshop Ltd. All Games Workshop words and phrases are used without permission. No challenge is intended to the status of these or any other trademarks of Games Workshop Ltd. The Ice River Guards, House Lyubov and all other materials on
this site (not including any registered trademarks of Games Workshop Ltd. or any
other person or entity) |