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Winter War RulesIn addition to the basic rules covered in the basic rulebook, I offer you some optional rules for dealing with unique terrain and/or conditions one might encounter on the battlefields of the far future. All of these rules are optional and unofficial and require your opponent's permission to use. The rules for these hazards where adapted from the Original Warhammer 40K Hazards table available for free download at the Games Workshop site, others were adapted from the Warhammer Fantasy Battles General's Compendium (p.100) Frozen Lakes and Rivers(adapted from the Warhammer Fantasy Battles General's Compendium)Water terrain like lakes and rivers may freeze in winter conditions. Lakes freeze on a roll of 3+, Rivers freeze on a roll of 4+. Frozen water obstacles are treated as clear terrain; however, often rivers and lakes don't freeze all the way through. Often a few channels of running water remain or a thaw creates a patch of thin ice. When models cross a frozen obstacle, roll a D6; on a result of 1 an incident occurs - roll on the table below:
Snow DriftsIf the Snow Drifts rule is in effect, roll a D6 for each quarter of the table. On a 4+ the table quarter is covered in drifting snow. Movement is reduced to ˝ of normal and open ground is treated as difficult terrain. Winter HazardsIf a battle that takes place in winter or on winter terrain you may, with your opponent's consent, roll on the winter hazard table ˝D6-1 (0-2) times. You can download a PDF version of the Winter Hazards table |
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