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Regimental HQ and Attached Assets

Regimental HQ:

1 mandatory choice (choose one of the following:)

  • 1 High Commander squad mounted in a Chimera APC (or מרכבה{merkava} or Chariot Grav APC)

  • 1 Baneblade super-heavy tank

Plus 0-12 transport pool choices from the list below

  • Chimera

  • Valkyrie

plus 0-9 support choices from the list below

  • Regimental Mobile Artillery (choose any artillery piece e.g. Basilisk, Griffon, Manticore, Medusa, etc.)

  • Regimental Static Artillery (any M0 Imperial Guard artillery piece from Imperial Armor)

  • Regimental Armor Support (choose any Leman Russ variant)

  • Regimental Air Support: (any Imperial Aircraft from Imperial Armor)

Regimental support units can be attached to any subordinate command at need. Additional units attached to the regimental HQ like the Military Police section, Regimental Hospital, Regimental Military Government Section, Regimental Chaplaincy, Regimental Band, Regimental Intelligence Section, etc. are rarely deployed to the front but can be modeled if you wish for specific scenarios. 

Some modeling ideas for these auxiliary troopers are:

Military Police Section: 2 veterans squads with attached commissar and veteran sergeant.

Regimental Hospital: 5 veterans (medics) plus 20 batmen (see Imperial High Commander article in WD 306 or it's summary here)

Regimental Military Government Section: 20 rear echelon troopers (treat as conscripts)

Regimental Chaplaincy: 3 priests assisted by 6 scribes (treat scribes as batmen)

Regimental Band: 10 musicians (treat as conscripts) I use WFB musician figures to represent the band, I did this as a lark, I have yet to devise a scenario where the band appears on the field - but give me time.

Regimental Intelligence: I use an inquisitor plus retinue to represent the intelligence shop.

Related Pages


Up
Regimental Assets
Battalion Assets
Assault Inf. Co.
Cavalry Troop

 

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Last updated: 12/31/08.

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