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Hive Fleet Dragon and Its Associated CultsTyranids, of course, have no individual personalities - they are merely extensions of the Hive Mind that exist to collect biomass to sustain the Hive. They are as individual as bees or ants, that is to say - not at all. This makes writing fluff for a Tyranid force difficult. Other than the specific models in your collection, what makes your Tyranids different from mine? The answer of course of to create Genestealer Cults around your Tyranid army. As of this time, there is no official Genestealer Cult army list but there is an unofficial Genestealer Cult List at Bell of Lost Souls, a group of Warhammer 40,000 enthusiasts - floating around the Webway that I managed to lay my hands on. A Genestealer Cult is strictly a Hobby endeavor. It is not official, you will need to proxy large portions of your army and it is most certainly not Tournament Legal (in most cases). This list was recently updated to the 5th edition of Warhammer 40,000 so it is reasonably current. An example of a Genestealer Cult - that can also be adapted to the needs of a Chaos Army - can be found in my Mahrti Army. Genestealers
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Generation |
Head |
Body |
Legs |
Arms |
Fangs |
Claws |
Ovipositor |
Hypnotic Gaze |
Telepathy |
Psi Powers |
| Pure Strain | Pure Strain | Carapace | Pure Strain | 4 | Yes | 2 | Yes | Yes | Yes | No |
| First | Bulbous | Carapace | Long | 3-4 | Yes | 1-2 | Yes | Yes | Yes | No |
| Second | Bulbous | Carapace | Long | 3 | Yes | 1 | Yes | Yes | Yes | No |
| Third | Bulbous | Crouched | Humanoid | 2-3 | No | 0-1 | 50% Chance | Yes | Yes | Yes |
| Fourth | Humanoid | Humanoid | Humanoid | 2 | No | No | No | Yes | Yes | Yes |
| Later | The firstborn of a fourth generation Hybrid is a pure strain Genestealer, other offspring are either fourth generation hybrids (50%) or normal humans (50%). | |||||||||
Pure strain Genestealers are unable to use Human weaponry; their thought processes and aggressive instincts are entirely alien, and the very concept of manipulating their environment through tools Is entirely alien to their psychology, and they are not able to comprehend the workings of the lever, the spear or the blaster. They rely instead on their own natural forms of attack. This is extremely fortunate for the Imperium, for in every other way they are deadly warriors. Nevertheless, pure strain Genestealers and first generation Hybrids are extremely fast and agile when on the attack and can deliver a powerful and destructive blow with their claws, and have a considerably longer reach than most Humans or later generation Hybrids.
However, their hybrid children are not so limited. The first generation tends to have the same mental shortcomings as pure Stealers, but further generations· where the Human genes apparently have more influence· gain some of Man's faculty with tools and weapons. Though not technological innovators, these later hybrids can use equipment others have designed and built.
There
are many cults scattered throughout the Imperium. In an age where psychic power
is strong, when Daemons and monsters stalk the galaxy, and the powers that be
ruthlessly suppress all knowledge of these things, it is inevitable that the
foolish, or curious, or power-hungry will seek this knowledge on their own. Such
people often form religions, secret societies or hidden enclaves where they can
experiment, plot, or worship far from the prying eyes of the Inquisition.
Some of these cults are harmless, run by religious quacks or charlatans; some are much more sinister. It is rumored that there are millions of cults scattered throughout the Imperium, as well as other groups dedicated to the its downfall - including Genestealer cults. When they arrive on a Human planet, the Genestealer and its Human thrall go as far away as possible from civilization, settling in the most remote and desolate part of the planet - either in the far wilderness or deep in the bowels of the abandoned inner city. The Genestealer begins to prey on the Humans around him; those he infects join his cult. The children of the infected Humans (Human-Stealer hybrids) are kept well hidden from prying eyes.
A Geneslealer cult usually masquerades as a new religion, with the Stealer's thrall as titular head. In outward appearance the religion is completely harmless, and often laudable, promoting hard work, cherishing the young and respecting the old, and encouraging extreme modesty (most of the priests and priestesses go about completely robed at all times). The religious message is simple, usually foretelling the coming arrival of the Blessed Children, who will lead their parents to eternal bliss.
As it grows in power and Influence, the religion attracts genuine converts, who have no idea of the sinister cult hiding behind it. Eventually, these dupes are initiated into the deeper mysteries of the faith -and infected themselves.
Though Genestealers are driven by a ferocious and all but uncontrollable need to infect victims to ensure the survival of their species, the pure Stealer restrains itself and its progeny from Infecting too many Humans too fast, recognizing that the religion's too-rapid growth might arouse the suspicion of the Imperial Inquisition.
The years pass, eventually the third and fourth generation hybrids are born. Some are virtually indistinguishable from untainted Humans. It is at this point that the cult begins to spread its power across the planet. The titular head of the religion, the original crewmember infected by the Stealer, is removed, and his place is taken by a fourth generation hybrid. The hybrid, having some of the Genestealers’ hypnotic powers, literally mesmerizes those who see him, gaining new and even more fanatical members for the cult.
Other fourth generation hybrids leave the close protection of the cult and, masquerading as diplomats, religious missionaries, merchants, or other travelers, spread the infection across the planet, and throughout the Imperium. Once the fourth generation is born, virtually the only way to stop the infection is to sterilize the entire planet, killing every living thing on it.
When a Genestealer Cult decides to launch its revolution, it fights as a wild beast - rending its opponents with its powerful claws, tearing at them with its razor-sharp teeth.
A Stealer is all but unstoppable in close combat; even a man protected by Tactical Dreadnought Armor is at risk. Thus, close combat is at the heart of a Genestealer cult's battle tactics - a massive wave assault of Stealers, hybrids, and Human fanatics. If the attackers reach the enemy's position, the enemy is almost certainly doomed.
In battle, the cult is led by its Magus - a fourth generation hybrid who is the figurehead leader of the cult. The pure strain Genestealer continues to advise the Magus, but it leaves the actual generalship to someone who is better able to understand the opponent's weaponry.
The Magus and Genestealer are accompanied by the core of the cult - the coven, containing most of the early-generation hybrids and a small number of Humans armed with ranged weapons. The coven takes no part in the early stages of the battle, merely directing the other troops, providing a rallying point, and awaiting the moment to spring.
The cult probably won't have a good deal of ranged weaponry at its disposal - the Genestealer is indifferent to such things and they are often difficult for any but legitimate military forces to attain.
Whatever ranged weapons the cult has are concentrated in a single unit. This unit takes up a good defensive position, attempting to engage the enemy's ranged weapons, pinning them down and drawing fire away from the coven's shock troops.
The bulk of the cult's fanatic Human members are provided with close assault weapons - short-range guns, if available, rocks, clubs, swords, and the like. Forming up in massive waves, they rush out onto the field, screaming wildly, firing indiscriminately, and waving the cult's battle banner. This has two purposes: to work them up into an even greater frenzy, and to frighten and demoralize the enemy. They advance mindlessly, taking no notice of casualties - the only way to stop them is to kill them all.
When the enemy is demoralized or the battle hangs in the balance, the coven itself enters the fray. Moving close behind the fanatics, drawing protection from enemy fire by the seething mass of frenzied Humanity, the Magus, the pure strain Stealer and the early hybrids move in for the kill. When the fanatics have reached the enemy lines, the coven springs into action, ripping their opponents apart in an orgy of blood and destruction.
Of course, specific details vary from battle to battle. The cult may have auxiliary troops from allied Chaos cults or other Genestealer cults; rogue psykers or mutants may be fighting alongside the cult for their own purposes; the cultists may be mounted on riding beasts or within an armored vehicle; the Magus may be possessed by a Daemon (an awesome combination indeed!). But whatever the circumstances, the overall tactics remain the same: get in close and tear the enemy apart.
Few can face the awesome might of a Genestealer cult at war. If discipline is at all weak, if they waver for even a moment, they are surely doomed.
The ultimate origin of Genestealers - like all Tyranids - remains unknown, but at any given time there are many broods of Genestealers scattered throughout the universe; either existing parasitically in a host society, dominating a subdued race, or on the move to found a new colony.
It is those broods that are at the expansion stage in the cycle of infestation and conquest, those who require new hosts to breed with, that become a Genestealer Invasion Force.
The reason why the brood has to move on is explained by a summary of its breeding cycle. The first stage is the infection of the original host by a pure strain Genestealer. Subsequently, this infected gene-host goes on to form a family, from which his first offspring is a first generation Hybrid. This Hybrid then infects more Human hosts, who in turn engender second generation Hybrids - and so the process goes on, progressing geometrically.
After four generations of infected hosts (taking less than a century), a brood made up hybrids of various generations has arisen. The Human members' kin, the parents and untainted siblings, feel very intense bonds towards their Hybrid relations, even though they are deformed. Thus, the entire extended family forms a close-knit clan, the head of which will be the pure strain progenitor of all the brood, known as the Patriarch.
Once it has become big enough, the clan will strive for dominance within the host society, initiating Chaos worship if it encounters difficulty, to harness power to assist in the struggle. The clan thus becomes a cult.
The fourth generation Hybrids within the clan will go on to found families like normal Humans, with their firstborn being pure strain Genestealers. Because Hybrids live for Human lifetimes however, and because Purestrains are immortal, the early Hybrids in the brood will die out, leaving an increasing number of pure strain Genestealers.
Once a whole new generation of Purestrains has grown to maturity, the brood-cycle is almost complete. It is now time for the pure strain brood, led by their Patriarch, to find a new host with which to continue the cycle, and to found a new colony. In this way, with each pure strain potentially the Patriarch of a future brood - indeed, it becomes one as soon as it breeds - the Genestealer race expands throughout the universe.
Because they require new genetic material, the Patriarch of each brood and his pure strain descendants, along with the remaining later generation Hybrids, will either trek to another settlement, city or region, or embark on a captured starship or space hulk to travel to another planet. In the latter case, the Hybrids serve the brood by operating the controls of the spacecraft. Eventually, all of the Hybrids die off, leaving only the Patriarch and the Purestrains.
Once the brood encounters a new intelligent race, the cycle can begin again. They may either overwhelm and infect those who investigate their spacecraft, or transport an advance party on to the hosts' ship or planet. The advance party has the task of overwhelming local defences and any opposition they encounter to prepare the way for the rest of the brood. It is this advance party that is the Genestealer Invasion Force.
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