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| Section Ten- Bestiary Table of Contents - Section Ten
Capellan Power Cat Attributes:
DESCRIPTION The Capellan power cat looks like a large terrestrial cougar with diamond shaped orange markings. It is native to Capella, living primarily in the highlands. Hunting a power cat is a typical rite of passage for a male of the Ten Tribes, though the current Teer is trying to limit the practice in order to not endanger the power cats. Glomer
Attributes:
DESCRIPTION: Glomers are a Klingon genetically engineered predator designed to eat tribbles. The look something like a green spider and are about the size of a kitten. They are harmless to all other life forms. Mugato Attributes:
DESCRIPTION: A Mugato resembles an albino gorilla with a unicorn-like horn sprouting from its head. They are extremely territorial and prone to attack any intruder, including humans. In addition to their other natural weapons, a mugato bite is venomous and almost always lethal unless an antitoxin is administered within six hours of the attack. TRIBBLES: Attributes:
DESCRIPTION: Tribbles are small furry fuzzballs about 6 inches in diameter. They are warm-blooded bisexual mammals capable of reproducing at an incredible rate. In fact, they are born pregnant. They will not have the energy to reproduce without food, however. A serum to negate their reproductive abilities was discovered by Dr. Leonard McCoy, and now they are quite common pets throughout the Federation. Tribbles enjoy humanoid company, and will purr if content. For some unknown reason, Tribbles do not like Klingons, and will shriek loudly if even exposed to one. Tribbles will return the affection shown them by humanoids by somehow empathically projecting feelings of peace and relaxation. Note that without a dose of the "anti-pregnancy" serum, they will breed normally - with all the obvious results. They live about as long as the average well-kept Terran guinea pig.
OTHER CREATURES: GURPS: Bestiary should provide GM’s with enough regular creatures, but some -really- interesting ones are available in GURPS: Space Bestiary and GURPS: Fantasy Bestiary. GM’s with access to GURPS: Uplift, GURPS: Humanx, GURPS: Book of the New Sun, GURPS: Discworld, or any other universe sourcebooks have an even broader palette to paint from. In addition, feel free to design your own creatures for your characters to encounter. GM’s can also adapt other gaming materials for use in GURPS: Trek campaigns. Leading Edge Games "Aliens" game would be a rather tough example. Several others exist. Almost anything you can imagine exists somewhere. The Trek universe seems to be unusually fertile breeding grounds for creatures of every description. Some races have even experimented with genetic constructions, such as the Klingon "Glommer", or Tribble Predator.
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