Enlisted Personnel in
Star Trek: The Role Playing Game
The basic rules of Star Trek: The Role-Playing Game
assume all the player characters to be graduates of the Star Fleet
Academy and therefore to be officers. However, no military is 100%
officers, not even Starfleet. Most Starfleet personnel are enlisted or
petty officers (e.g. Chief Miles O'Brien from Star Trek: The Next
Generation was not an officer but was a Chief Petty Officer, many
of the "technicians" in the blue coveralls from the Classic Star Trek
were also probably enlisted personnel. Occasionally, someone was
referred to as Chief or as Technician 1st Class... these are enlisted
ranks... Chief Petty Officer and Petty Officer 1st Class respectively.)
Why would someone want to play an enlisted person instead of an officer?
On a smaller vessel, many department head or contact team positions will
be filled by senior grade enlisted personnel, also, as the Chief O'Brien
character shows, enlisted persons can make fine adjuncts to commissioned
characters. This system can also be used to create detailed NPC enlisted
persons.
Basic Training (all branches)
(0.5 years)
- Computer Operation - 10
- Language (Galanglic) - 10
- Life Sciences (any) - 5
- Physical Sciences (any) - 5
- Planetary Sciences (any) - 5
- Social Sciences
- (Federation Culture and History) - 10
- (Federation History) - 10
Advanced Training (all branches)
(0.5 years)
- Space Sciences
- Astrogation -10
- Astronautics -10
- Damage Control Procedures - 15
- Environmental Suit Operations - 15
- Marksmanship (Modern Weapon) - 20
- Personal Combat (Unarmed) - 20
- Starship Sensors - 10
- Zero-G Operations - 10
Advanced Study = INT/2 (round down)
Rating = 1d10
Choices = Only in Skills already known
Branch Skills (1 year)
Communications
- Communications Systems Operation - 20
- Communications Systems Technology - 15
- Computer Technology - 10
- Damage Control Procedures - 15
- Language (any) - 10
- Culture and History (any) - 10
Engineering
- Computer Operation - 10
- Technology Skills (any "x" Technology) - 50 total
- Space Sciences (Astronautics) - 10
Pilot (Helm)
- Shuttlecraft Pilot - 15
- Space Sciences
- Astrogation - 10
- Astronautics - 10
- Starship Helm Operations - 20
- Starship Sensors - 10
- Starship Weaponry Operation - 20
- Starship Weaponry Technology - 10
- Warp Drive Technology - 10
Marine
- Environmental Suit Operations - 20
- Markmanship (archaic) - 10
- Markmanship (modern) - 20
- Personal Combat (armed) - 10
- Personal Combat (unarmed) - 20
- Personal Weapons Technology - 10
- Planetary Survival (any) - 10
- Vehicle Operation (grav vehicle) - 20
- Zero-G Operations - 15
Marine Combat Engineer
- Communications Systems Technology - 10
- Demolitions - 10
- Electronics Technology - 10
- Environmental Suit Operations - 20
- Marksmanship (modern) - 10
- Mechanical Engineering - 10
- Personal Combat (unarmed) -10
- Personal Weapons Technology - 10
- Small Equipment Systems Operation - 10
- Small Equipment Systems Technology - 10
- Transporter Operation Procedures - 10
- Transporter Systems Technology - 10
- Vehicle Operation (grav vehicle) - 20
- Zero- G Operations - 10
- Specialties (any of the above) - 25 total
Medical
- Computer Operation - 10
- Life Sciences - any 3 at 10
- Life Support Systems Technology - 15
- Medical Sciences
- General Medicine
- (specialty race) - 20
- (other races) - total of 20
- Psychology
- (specialty race) - 20
- (other races) - total of 20
- Other specialties - total of 20
- Small Equipment Systems Operations - 10
Navigation
- Computer Operation - 10
- Deflector Shield Operation - 20
- Deflector Shield Technology - 10
- Space Sciences
- Astrogation - 20
- Astronautics - 10
- Astrophysics - 10
- Starship Helm Operations - 10
- Starship Sensors - 10
Sciences
- Computer Operation - 15
- Computer Technology - 10
- Electronics Technology - 10
- Environmental Suit Operations - 10
- Sciences (any except Medical or Social)
- Related majors - any two at 20
- Related minors - any two at 15
- Other fields - any two at 10
- Any field - total of 15
- Starship Sensors - 15
Security
- Environmental Suit Operations - 10
- Marksmanship (Modern Weapon) - 20
- Personal Combat (unarmed) - 20
- Person Combat (armed) - 20
- Personal Weapons Technology - 10
- Security Procedures - 20
- Small Unit Tactics - 10
- Shuttlecraft Pilot - 10
Advanced Training = 5
Rating = 1d10
Choice = Skills already known
Graduation Results
01-05 = Honors, posted to OCS
06-15 = Honors, promoted to E2
16-00 = Passed, promoted to E1
- LUC 70+ = -10
- LUC 60-69 = -5
- LUC 01-40 = +5
Officer Candidate School (1 year)
- Administration - 20
- Computer Operation - 15
- Instruction - 10
- Leadership - 20
- Starship Combat Strategy and Tactics - 20
- Small Unit Tactics - 20
Advanced Study = INT
Rating = 1d10
Choice = any skills
OCS grads use the Officer Generation Procedures beginning at step
5
Number of Tours Served
Die Roll = 1d10/2 (round down) min. of 1
- Attributes
- INT 60+ -1 tour
- LUC 60+ -1 tour
- LUC 40- +1 tour
- Destined Rank
- E1-E3 -1 tour
- E4-E6 No Modifier
- E7 +1 tour
- E8 +2 tours
- E9 +3 tours
Tour Assignment (all tours)
01-10 Starship Operations Command
11-20 Galaxy Exploration Command
21-30 Military Operations Command
31-60 Colonial Operations Command
61-80 Starbase Operations Command
81-00 Merchant Marine Command
- INT 70+ -10
- INT 60-69 -5
- LUC 70+ -10
- LUC 60-69 -5
Tour Length = 1d10/2 (round down) years min. of 1
Overall Efficiency Rating (OER)
Die Roll = d%
01-10 Outstanding (eligible for
decoration)
11-25 Excellent
26-75 As Expected
76-90 Fair
90-00 Poor
- INT 60+ -10
- LUC 70+ -10
- LUC 60-69 -5
Skill Advancement
Number = As Below
Rating = 1d10
Choice = only skills already known
- For Service
- Per 2 years active duty - 1 roll
- Per 2 years Starship Operations Command - 1 extra roll
- Per Tour on a Starbase - 1 extra roll in Administration
- Per Tour in Merchant Marine or Starbase - 1 extra roll in
Carousing or Streetwise
- Attributes
- INT 70+ 2 extra rolls
- INT 60-69 1 extra roll
- LUC 70+ 2 extra rolls
- LUC 60-69 1 extra roll
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