| Collecting Your First Army
To play any wargame you must first collect an army. Of course "collect
an army" is a simple phrase that sums up quite a lot, such as
purchasing, painting and organizing your miniatures into units and
squads. This may sound daunting at first, but don't worry! As you'll
see, it isn't necessary to do everything at once.
WHERE TO START?
The first thing you should do is sit down and decide what force you
would like to collect – not an easy task with so many different armies
to choose from, but an enjoyable part of the hobby experience
nonetheless. Next, you should go to your nearest Friendly Local Game
Store and pick up the a rules set.
Most major rules sets come in a starter box which includes a set of
basic troops so you can experiment with the rules and get the hang of
the game.
After playing a few games with the handful of miniatures you
purchased, some players find that they really enjoy fielding that army
and continue to collect miniatures for it. However, usually a game will
have a dozen or more 'factions' (races, clans, nations, what-have-you).
With all these choices, there's an army for everyone! The rulebooks are
a perfect place to start looking for a new army.
Then there are those gamers that are blown away by an army they've
seen in passing and instantly know that this the army for them! Other
people choose an army because they are attracted to particular models or
enjoy the background and flavor of the army in question. Lastly, there
are some individuals that can identify with a particular race and their
tactics in battle (i.e., the Orks of the 41st Millennium and their
brutal, headlong rush into close combat and their disregard for personal
safety or the hierarchal and methodical approach of the Mobile Infantry)!
The best way to decide what army is for you is to check out the
available miniatures at your FLGS (friendly local game store) as well as
checking out the official website for the game you have chosen (as well
as the plethora of fan-sites that no doubt exist). You should also try
looking through the Army books and supplements for the army you are
considering. Each book is an indispensable guide, a tome of knowledge
that covers the background and history, detailed rules, troop lists and
the all-important points values for each and every model in the army!
Talk to other gamers who use the army you are considering, ask them
about the strengths and weaknesses of the army and how they chose their
forces. Not only is it a great way to learn about your potential army
but you will make some friends and find some potential opponents in the
process.
USING POINTS VALUES
The points value system of most games is really quite easy to
understand and immensely useful. To explain it simply, every model in a
game is given a points value to represent how effective the model will
be on the battlefield. Additionally, the points system allows you to
choose the size of game you would like to play. A small game with 500 or
1,000 points per side will last no more than an hour or two, while a
battle between 2,000 or 4,000 point armies will take an evening or
longer to finish. It is quite easy to structure the size of your game
depending on how much time you have to play, as well as the size of your
army.
COLLECTING SMALL BLOCKS OF TROOPS
Though some veteran players purchase an entire army at once, most of
us purchase ours in small, manageable blocks. You may have the lofty
goal of fielding a massive 4,000-point Dark Elf army with which to crush
the weakling High Elves once and for all, but it's much easier to buy it
in smaller chunks. As you play you can decide what else you need to add
to your force by judging what was lacking during your previous battles.
I suggest that those new to the Hobby try building their armies in
manageable block of around 500 points. This smaller number is far less
unwieldy then trying to accomplish everything at once. In this manner
you can work your way up to larger games, painting your miniatures as
you go. As you play these smaller skirmishes, you not only build upon
the knowledge of how your army works, but you'll also figure out what
additions would make your army a force to be reckoned with!
START YOUR ARMY WITH CORE UNITS AND TROOPS
Everyone wants to paint and field a lethal General mounted on a
massive dragon or a truly venerable Space Marine Commander! However, the
best way to learn how to play a game is to move around a lot of troops,
seeing how they function in tandem and testing their resilience against
the enemy.
When I refer to "core" I mean the mainstay of a particular army or
race. The core troop type of a Space Marine army is the battle-hardened
Tactical Marine, equipped with a Boltgun and his near-impenetrable Power
armor. Later, you can add more specialized units into your army. Add
some elite troop types like the unstoppable Space Marine Terminators to
lay down some devastating firepower or the much-needed swiftness of the
Land Speeder and its screaming antigrav engines can give you
fast-support where you need it most.
ADDING ELITE TROOPS TO YOUR FORCE
After you've collected, painted and played a few games with some of
your core units it will be time to add some exotic items to your army!
Rumbling tanks bristling with devastating heavy weapons, war machines
that lob massive rocks high into the air to crush the foe and special
characters that have a rich history all their own are all possible and
worthy additions. Each army has an impressive assortment of elites that
will help you overcome your enemy and send them running for the hills!
GIVING YOUR ARMY A PERSONALITY
A wargame army is, in many ways, like a character in a story. As such
it requires a back story and a personality all its own. The game you have
chosen likely has a 'universe' in which the battles described by the
game take place (referred to as 'fluff' by most veteran gamers).
Tailoring fluff for your army can give it a personality and explain why
you choose certain troops, why the color scheme is the way it is and why
the banners and tactical markings are the way they are. For an example
of a 'fluffy' army, check out my
18th Lyubov Light Infantry
for the Imperial Guard of Warhammer 40K. |